Meg Sciarini – AV Systems Engineer at Apple
Tyler Wells – Distribution Sales Manager at Mimo Monitors
Ryan Hallisey – Owner at Priority Vape (Warwick, NY)
Top: Spence, Corey, Ryan – Lower: Tim, Meg, Tyler
On this extended length The AV Life podcast, we begin with the first e – eSports. So to start, we’re Kym and Maura-less. After some of the usual Crew banter – like Tim and Spence where have you been? (Spence talks about some of the DSF activities, Tim talks about attending the AV/IT Summit) – introducing the guests of course, and one of them just happens to be stationed in a Starbucks – could you tell?
Unidentified barista photobomb
Discussed on this podcast part one, eSports is a huge topic in the AV industry, especially over the last year. Meg begins this conversation talking about working with an Overwatch League ambassador, and talks about the tech involved as well. Corey talks about the fact that eSports is considered a sport, as well as the real opportunity now for the AV industry. Tyler talks about ESPN hosting eSports competitions, and how the sport is packing arenas. He talks about the sport’s profile, and the upcoming Olympics in 2024. Are eSports players athletes? All talk about that too. There’s monetization and culture discussion as well.
Tim talks about colleges and universities and how students will be looking for those institutions which are outfitted for eSports. Tim also talks about this at Rutgers. Ryan, who is not in the AV industry and was mainly brought in for the second part of the podcast, talks about a new eSports arena being built in Philadelphia – he also talks about Blizzard (video game publisher) Overwatch (game), Dota2 (the most played game on Steam), and eSports athlete Tyler “Ninja” Blevins. He talks about Fortnite’s gaming model which has changed the face of gaming and eSports He also has a concern about those who are gamers and “practicing.”
Again more talk about the AV industry and the expansive, exponential growth, bringing major opportunities for work, which Corey refers to as a “trickle down” effect. Meg talks about a hotel in Vegas which put in an eSports arena. She talks about the immersive experience, and how it will affect graphics and streaming as well. Ryan asks Meg about eSports having a big impact for the push to technology innovation for better audio and video. Tim talks about gaming stations, and the quality of video and audio output and Corey gets in the discussion here too. Tyler adds about opportunities for PC companies that have lost market share here (Dell for one) to manufacture higher end PC’s, screens and more. Corey talks about the integrators’ opportunities for global integrations. He also talks about his experience at E3 in the 90’s.
Two articles covered on part one:
Teens are beginning to rule this sport – and teens are the focus of part two as well.
Enjoy Part 1 – Part 2 coming next week (e-cigarettes).
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